Components

Button

<button
  data-module="govuk-button"
  class="govuk-button"
>
  Save and continue
</button>
<Button>Save and continue</Button>
Props
NameTypeDefaultDescription
idother'id' attribute to place on the base HTML element
classBlockotherBlock name override in BEM style classes applied to all elements
classModifiersotherBEM style modifiers to apply to the base HTML element
classNameotherExtra classes to apply to the base HTML element
startother
downloadother
hrefother
hrefLangother
mediaother
pingother
targetother
typeother
referrerPolicyother
defaultCheckedother
defaultValueother
suppressContentEditableWarningother
suppressHydrationWarningother
accessKeyother
autoCapitalizeother
autoFocusother
contentEditableother
contextMenuother
dirother
draggableother
enterKeyHintother
hiddenother
langother
nonceother
slotother
spellCheckother
styleother
tabIndexother
titleother
translateother
radioGroupother
roleother
aboutother
contentother
datatypeother
inlistother
prefixother
propertyother
relother
resourceother
revother
typeofother
vocabother
autoCorrectother
autoSaveother
colorother
itemPropother
itemScopeother
itemTypeother
itemIDother
itemRefother
resultsother
securityother
unselectableother
inputModeotherHints at the type of data that might be entered by the user while editing the element or its contents
isotherSpecify that a standard HTML element should behave like a defined custom built-in element
aria-activedescendantotherIdentifies the currently active element when DOM focus is on a composite widget, textbox, group, or application.
aria-atomicotherIndicates whether assistive technologies will present all, or only parts of, the changed region based on the change notifications defined by the aria-relevant attribute.
aria-autocompleteotherIndicates whether inputting text could trigger display of one or more predictions of the user's intended value for an input and specifies how predictions would be presented if they are made.
aria-braillelabelotherDefines a string value that labels the current element, which is intended to be converted into Braille.
aria-brailleroledescriptionotherDefines a human-readable, author-localized abbreviated description for the role of an element, which is intended to be converted into Braille.
aria-busyother
aria-checkedotherIndicates the current "checked" state of checkboxes, radio buttons, and other widgets.
aria-colcountotherDefines the total number of columns in a table, grid, or treegrid.
aria-colindexotherDefines an element's column index or position with respect to the total number of columns within a table, grid, or treegrid.
aria-colindextextotherDefines a human readable text alternative of aria-colindex.
aria-colspanotherDefines the number of columns spanned by a cell or gridcell within a table, grid, or treegrid.
aria-controlsotherIdentifies the element (or elements) whose contents or presence are controlled by the current element.
aria-currentotherIndicates the element that represents the current item within a container or set of related elements.
aria-describedbyotherIdentifies the element (or elements) that describes the object.
aria-descriptionotherDefines a string value that describes or annotates the current element.
aria-detailsotherIdentifies the element that provides a detailed, extended description for the object.
aria-disabledotherIndicates that the element is perceivable but disabled, so it is not editable or otherwise operable.
aria-dropeffectotherIndicates what functions can be performed when a dragged object is released on the drop target.
aria-errormessageotherIdentifies the element that provides an error message for the object.
aria-expandedotherIndicates whether the element, or another grouping element it controls, is currently expanded or collapsed.
aria-flowtootherIdentifies the next element (or elements) in an alternate reading order of content which, at the user's discretion, allows assistive technology to override the general default of reading in document source order.
aria-grabbedotherIndicates an element's "grabbed" state in a drag-and-drop operation.
aria-haspopupotherIndicates the availability and type of interactive popup element, such as menu or dialog, that can be triggered by an element.
aria-hiddenotherIndicates whether the element is exposed to an accessibility API.
aria-invalidotherIndicates the entered value does not conform to the format expected by the application.
aria-keyshortcutsotherIndicates keyboard shortcuts that an author has implemented to activate or give focus to an element.
aria-labelotherDefines a string value that labels the current element.
aria-labelledbyotherIdentifies the element (or elements) that labels the current element.
aria-levelotherDefines the hierarchical level of an element within a structure.
aria-liveotherIndicates that an element will be updated, and describes the types of updates the user agents, assistive technologies, and user can expect from the live region.
aria-modalotherIndicates whether an element is modal when displayed.
aria-multilineotherIndicates whether a text box accepts multiple lines of input or only a single line.
aria-multiselectableotherIndicates that the user may select more than one item from the current selectable descendants.
aria-orientationotherIndicates whether the element's orientation is horizontal, vertical, or unknown/ambiguous.
aria-ownsotherIdentifies an element (or elements) in order to define a visual, functional, or contextual parent/child relationship between DOM elements where the DOM hierarchy cannot be used to represent the relationship.
aria-placeholderotherDefines a short hint (a word or short phrase) intended to aid the user with data entry when the control has no value. A hint could be a sample value or a brief description of the expected format.
aria-posinsetotherDefines an element's number or position in the current set of listitems or treeitems. Not required if all elements in the set are present in the DOM.
aria-pressedotherIndicates the current "pressed" state of toggle buttons.
aria-readonlyotherIndicates that the element is not editable, but is otherwise operable.
aria-relevantotherIndicates what notifications the user agent will trigger when the accessibility tree within a live region is modified.
aria-requiredotherIndicates that user input is required on the element before a form may be submitted.
aria-roledescriptionotherDefines a human-readable, author-localized description for the role of an element.
aria-rowcountotherDefines the total number of rows in a table, grid, or treegrid.
aria-rowindexotherDefines an element's row index or position with respect to the total number of rows within a table, grid, or treegrid.
aria-rowindextextotherDefines a human readable text alternative of aria-rowindex.
aria-rowspanotherDefines the number of rows spanned by a cell or gridcell within a table, grid, or treegrid.
aria-selectedotherIndicates the current "selected" state of various widgets.
aria-setsizeotherDefines the number of items in the current set of listitems or treeitems. Not required if all elements in the set are present in the DOM.
aria-sortotherIndicates if items in a table or grid are sorted in ascending or descending order.
aria-valuemaxotherDefines the maximum allowed value for a range widget.
aria-valueminotherDefines the minimum allowed value for a range widget.
aria-valuenowotherDefines the current value for a range widget.
aria-valuetextotherDefines the human readable text alternative of aria-valuenow for a range widget.
dangerouslySetInnerHTMLother
onCopyother
onCopyCaptureother
onCutother
onCutCaptureother
onPasteother
onPasteCaptureother
onCompositionEndother
onCompositionEndCaptureother
onCompositionStartother
onCompositionStartCaptureother
onCompositionUpdateother
onCompositionUpdateCaptureother
onFocusother
onFocusCaptureother
onBlurother
onBlurCaptureother
onChangeother
onChangeCaptureother
onBeforeInputother
onBeforeInputCaptureother
onInputother
onInputCaptureother
onResetother
onResetCaptureother
onSubmitother
onSubmitCaptureother
onInvalidother
onInvalidCaptureother
onLoadother
onLoadCaptureother
onErrorother
onErrorCaptureother
onKeyDownother
onKeyDownCaptureother
onKeyPressother
onKeyPressCaptureother
onKeyUpother
onKeyUpCaptureother
onAbortother
onAbortCaptureother
onCanPlayother
onCanPlayCaptureother
onCanPlayThroughother
onCanPlayThroughCaptureother
onDurationChangeother
onDurationChangeCaptureother
onEmptiedother
onEmptiedCaptureother
onEncryptedother
onEncryptedCaptureother
onEndedother
onEndedCaptureother
onLoadedDataother
onLoadedDataCaptureother
onLoadedMetadataother
onLoadedMetadataCaptureother
onLoadStartother
onLoadStartCaptureother
onPauseother
onPauseCaptureother
onPlayother
onPlayCaptureother
onPlayingother
onPlayingCaptureother
onProgressother
onProgressCaptureother
onRateChangeother
onRateChangeCaptureother
onResizeother
onResizeCaptureother
onSeekedother
onSeekedCaptureother
onSeekingother
onSeekingCaptureother
onStalledother
onStalledCaptureother
onSuspendother
onSuspendCaptureother
onTimeUpdateother
onTimeUpdateCaptureother
onVolumeChangeother
onVolumeChangeCaptureother
onWaitingother
onWaitingCaptureother
onAuxClickother
onAuxClickCaptureother
onClickother
onClickCaptureother
onContextMenuother
onContextMenuCaptureother
onDoubleClickother
onDoubleClickCaptureother
onDragother
onDragCaptureother
onDragEndother
onDragEndCaptureother
onDragEnterother
onDragEnterCaptureother
onDragExitother
onDragExitCaptureother
onDragLeaveother
onDragLeaveCaptureother
onDragOverother
onDragOverCaptureother
onDragStartother
onDragStartCaptureother
onDropother
onDropCaptureother
onMouseDownother
onMouseDownCaptureother
onMouseEnterother
onMouseLeaveother
onMouseMoveother
onMouseMoveCaptureother
onMouseOutother
onMouseOutCaptureother
onMouseOverother
onMouseOverCaptureother
onMouseUpother
onMouseUpCaptureother
onSelectother
onSelectCaptureother
onTouchCancelother
onTouchCancelCaptureother
onTouchEndother
onTouchEndCaptureother
onTouchMoveother
onTouchMoveCaptureother
onTouchStartother
onTouchStartCaptureother
onPointerDownother
onPointerDownCaptureother
onPointerMoveother
onPointerMoveCaptureother
onPointerUpother
onPointerUpCaptureother
onPointerCancelother
onPointerCancelCaptureother
onPointerEnterother
onPointerLeaveother
onPointerOverother
onPointerOverCaptureother
onPointerOutother
onPointerOutCaptureother
onGotPointerCaptureother
onGotPointerCaptureCaptureother
onLostPointerCaptureother
onLostPointerCaptureCaptureother
onScrollother
onScrollCaptureother
onWheelother
onWheelCaptureother
onAnimationStartother
onAnimationStartCaptureother
onAnimationEndother
onAnimationEndCaptureother
onAnimationIterationother
onAnimationIterationCaptureother
onTransitionEndother
onTransitionEndCaptureother
forceExternalotherWhether to force the link to be treated as external (useful for internal links that are NOT handled by the application)

When to use this component

Use the button component to help users carry out an action like starting an application or saving their information.

How it works

Write button text in sentence case, describing the action it performs. For example:

  • ‘Start now’ at the start of the service
  • ‘Sign in’ to an account a user has already created
  • ‘Continue’ when the service does not save a user’s information
  • ‘Save and continue’ when the service does save a user’s information
  • ‘Save and come back later’ when a user can save their information and come back later
  • ‘Add another’ to add another item to a list or group
  • ‘Pay’ to make a payment
  • ‘Confirm and send’ on a check answers page that does not have any legal content a user must agree to
  • ‘Accept and send’ on a check answers page that has legal content a user must agree to
  • ‘Sign out’ when a user is signed in to an account

You may need to include more or different words to better describe the action. For example, ‘Add another address’ and ‘Accept and claim a tax refund’.

Align the primary action button to the left edge of your form.

Default buttons

Use a default button for the main call to action on a page.

Avoid using multiple default buttons on a single page. Having more than one main call to action reduces their impact, and makes it harder for users to know what to do next.

<button
  data-module="govuk-button"
  class="govuk-button"
>
  Save and continue
</button>
<Button>Save and continue</Button>

Start buttons

Use a start button for the main call to action on your service’s start page. Start buttons do not submit form data, so they use a link tag rather than a button tag.

<a
  data-module="govuk-button"
  draggable="false"
  role="button"
  class="govuk-button govuk-button--active govuk-button--start"
  href="#"
>
  Start now
  <svg
    class="govuk-button__start-icon"
    xmlns="http://www.w3.org/2000/svg"
    width="17.5"
    height="19"
    viewBox="0 0 33 40"
    aria-hidden="true"
    focusable="false"
  >
    <path
      fill="currentColor"
      d="M0 0h13l20 20-20 20H0l20-20z"
    ></path>
  </svg>
</a>
<StartButton href="#" />

Secondary buttons

Use secondary buttons for secondary calls to action on a page.

Pages with too many calls to action make it hard for users to know what to do next. Before adding lots of secondary buttons, try to simplify the page or break the content down across multiple pages.

<button
  data-module="govuk-button"
  class="govuk-button govuk-button--secondary"
>
  Find address
</button>
<Button classModifiers="secondary">
  Find address
</Button>

You can also group default and secondary buttons together.

Warning buttons

Warning buttons are designed to make users think carefully before they use them. They only work if used very sparingly. Most services should not need one.

<button
  data-module="govuk-button"
  class="govuk-button govuk-button--warning"
>
  Delete account
</button>
<Button classModifiers="warning">
  Delete account
</Button>

Only use warning buttons for actions with serious destructive consequences that cannot be easily undone by a user. For example, permanently deleting an account.

When letting users carry out an action like this, it’s a good idea to include an additional step which asks them to confirm it.

In this instance, use another style of button for the initial call to action, and a warning button for the final confirmation.

Do not only rely on the red colour of a warning button to communicate the serious nature of the action. This is because not all users will be able to see the colour or will understand what it signifies. Make sure the context and button text make clear what will happen if the user selects it.

Buttons on dark backgrounds

Use the govuk-button--inverse modifier class to show white buttons on dark backgrounds – for example, in headers, custom components, and patterns with darker backgrounds.

Make sure all users can see the button – the white button and background colour must have a contrast ratio of at least 3:1.

<div class="govuk-panel govuk-panel--interruption">
  <div class="govuk-panel__body">
    <button
      data-module="govuk-button"
      class="govuk-button govuk-button--inverse"
    >
      Create an account
    </button>
  </div>
</div>
<Panel classModifiers="interruption">
  <Button classModifiers="inverse">
    Create an account
  </Button>
</Panel>

Disabled buttons

Disabled buttons have poor contrast and can confuse some users, so avoid them if possible.

Only use disabled buttons if research shows it makes the user interface easier to understand.

<button
  aria-disabled="true"
  data-module="govuk-button"
  disabled=""
  class="govuk-button"
>
  Disabled button
</button>
<Button disabled>Disabled button</Button>

Grouping buttons

Use a button group when two or more buttons are placed together.

<div class="govuk-button-group">
  <button
    data-module="govuk-button"
    class="govuk-button"
  >
    Save and continue
  </button>
  <button
    data-module="govuk-button"
    class="govuk-button govuk-button--secondary"
  >
    Save as draft
  </button>
</div>
<ButtonGroup>
  <Button>Save and continue</Button>
  <Button classModifiers="secondary">
    Save as draft
  </Button>
</ButtonGroup>

Any links within a button group will automatically align with the buttons.

Stop users from accidentally sending information more than once

IMPLEMENTME

Sometimes, users double click buttons because they:

  • have used operating systems where they have to double click items to make them work
  • are experiencing a slow connection which means they are not given feedback on their action quickly enough
  • have motor impairments such as hand tremors which cause them to click the button involuntarily

In some cases, this can mean their information is sent twice.

For example, the GOV.UK Notify team discovered that a number of users were receiving invitations twice, because the person sending them was double clicking the ‘send’ button.

If you are working in production and research shows that users are frequently sending information twice, you can configure the button to ignore the second click.

<button
  data-module="govuk-button"
  data-prevent-double-click="true"
  class="govuk-button"
>
  Confirm and send
</button>
<Button data-prevent-double-click="true">
  Confirm and send
</Button>

This feature will prevent double clicks for users that have JavaScript enabled, however you should also think about the issue server-side to protect against attacks.

In the case of slow connections, aim to give the user information about what’s happening, for example, by showing a loading spinner or a modal, before using data-prevent-double-click.

Submit buttons

Unofficial

When your button is a part of a form you will probably want to use a submit button.

<button
  data-module="govuk-button"
  type="submit"
  class="govuk-button"
>
  Save and continue
</button>
<SubmitButton>Save and continue</SubmitButton>

Hyperlinks

Unofficial

When your button is not part of a form you will probably want it to be a hyperlink by providing a href prop.